![]() Players will also have the option of connecting their mobile farm to their web farm, which will allow them to trade items back and forth. This feature was designed around how players use mobile devices and caters to shorter play sessions. The timers on production are quick, which allow players to do more in a shorter space of time. Core crops like apple trees take only 10 seconds to harvest. Everything happens much faster, from the speed at which plants grow to how long it takes cows to produce milk. Where the web version allows players to scroll through pages and pages of items that tell them how many ingredients they need to craft a particular food, the mobile game automatically pairs up ingredients for the player, and initiating crafting is as simple as a swipe.Ĭountry Escape also introduces a major change to the game's pacing. The process of crafting items has also been streamlined. Tapping on an animal or piece of machinery will show players what items can interact with the animals and machines, and players simply swipe to create those interactions. Feeding animals and milling flour are also a swipe away. On the web version, players have to click on their wells to get water and then click on individual crops to water them Country Escape lets players tap on crops and swipe water droplets onto the plot of land. The game embraces swipe and tap gestures. Many of the core changes Zynga made to FarmVille 2: Country Escape, which is out today for iOS and Android devices, are both intuitive and thoughtful. But when we recently got to play the game, it couldn't have been more obvious. ![]() So it was hard to imagine how FarmVille 2 would look and play on mobile if he had to abandon many of its web features, like the ability to click and its web-friendly pacing. ".there's opportunity for a lot of depth." Web players are likely to spend more time with the game during play sessions, and are also likely to keep the game running in the background mobile players stick around for shorter sessions, opening and closing apps throughout the day. The web version relies on mouse input mobile devices use swipe inputs. In bringing FarmVille 2 to mobile, developer Zynga had to redesign the game to be "mobile first." Porting the web version to mobile devices wouldn't have worked for a number of reasons. The cute farming exterior was, in some ways, deceptive, because if players wanted to get strategic and competitive with their farms, they could. There may not have been enemies or beasts to slay, but there were things to move on a game board, crops to plant and items to craft. It played like a simulation and real-time strategy game. The web version, which launched in 2012, was designed with the mouse cursor in mind. It was hard to imagine FarmVille 2 on mobile.
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